Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment
Ziteng Cui, Xuangeng Chu, Tatsuya Harada
TL;DR
Luminance-GS addresses the sensitivity of novel view synthesis to challenging lighting by extending 3D Gaussian Splatting with per-view color matrices and a view-adaptive curve generator. It creates pseudo-enhanced images during training without changing the explicit 3DGS representation, guided by unsupervised image- and curve-level losses to enforce lighting consistency and smooth curve behavior. The approach achieves state-of-the-art quality under low-light, overexposure, and varying exposure while preserving real-time rendering speed, highlighting the practical impact for robust 3D reconstruction in diverse real-world conditions. The work paves the way for improved scene reliability in NVS systems and suggests potential extensions to scene generalization and broader camera degradation scenarios.
Abstract
Capturing high-quality photographs under diverse real-world lighting conditions is challenging, as both natural lighting (e.g., low-light) and camera exposure settings (e.g., exposure time) significantly impact image quality. This challenge becomes more pronounced in multi-view scenarios, where variations in lighting and image signal processor (ISP) settings across viewpoints introduce photometric inconsistencies. Such lighting degradations and view-dependent variations pose substantial challenges to novel view synthesis (NVS) frameworks based on Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). To address this, we introduce Luminance-GS, a novel approach to achieving high-quality novel view synthesis results under diverse challenging lighting conditions using 3DGS. By adopting per-view color matrix mapping and view-adaptive curve adjustments, Luminance-GS achieves state-of-the-art (SOTA) results across various lighting conditions -- including low-light, overexposure, and varying exposure -- while not altering the original 3DGS explicit representation. Compared to previous NeRF- and 3DGS-based baselines, Luminance-GS provides real-time rendering speed with improved reconstruction quality.
