Articulated Kinematics Distillation from Video Diffusion Models
Xuan Li, Qianli Ma, Tsung-Yi Lin, Yongxin Chen, Chenfanfu Jiang, Ming-Yu Liu, Donglai Xiang
TL;DR
This paper introduces Articulated Kinematics Distillation (AKD), a framework that distills articulated motions from large video diffusion priors into low-DoF, skeleton-based representations for rigged 3D assets. By integrating 3D Gaussian Splatting with differentiable rendering and Score Distillation Sampling, AKD achieves high 3D shape consistency and expressive motion while remaining amenable to physics-based grounding via motion tracking. Key innovations include rigging transfer to Gaussian kernels, ground-aware rendering with a checkerboard plane, and a differentiable physics loop for grounding distilled motions in simulations. Experiments show superior 3D consistency, more plausible articulated motion, and favorable user preferences compared with text-to-4D baselines, demonstrating AKD’s potential for scalable, text-driven animation pipelines and robotics-relevant data generation.
Abstract
We present Articulated Kinematics Distillation (AKD), a framework for generating high-fidelity character animations by merging the strengths of skeleton-based animation and modern generative models. AKD uses a skeleton-based representation for rigged 3D assets, drastically reducing the Degrees of Freedom (DoFs) by focusing on joint-level control, which allows for efficient, consistent motion synthesis. Through Score Distillation Sampling (SDS) with pre-trained video diffusion models, AKD distills complex, articulated motions while maintaining structural integrity, overcoming challenges faced by 4D neural deformation fields in preserving shape consistency. This approach is naturally compatible with physics-based simulation, ensuring physically plausible interactions. Experiments show that AKD achieves superior 3D consistency and motion quality compared with existing works on text-to-4D generation. Project page: https://research.nvidia.com/labs/dir/akd/
