GeometryCrafter: Consistent Geometry Estimation for Open-world Videos with Diffusion Priors
Tian-Xing Xu, Xiangjun Gao, Wenbo Hu, Xiaoyu Li, Song-Hai Zhang, Ying Shan
TL;DR
GeometryCrafter tackles the challenge of obtaining metrically faithful, temporally coherent geometry from open-world videos. It introduces a point map VAE with a dual-encoder design that preserves a latent space aligned to diffusion priors, and a diffusion UNet conditioned on video latents and per-frame priors to generate high-quality point maps and depth. The approach achieves state-of-the-art 3D accuracy and temporal consistency across diverse datasets, enabling downstream tasks such as 3D/4D reconstruction, camera parameter estimation, and depth-conditioned video generation. A key trade-off is the method’s computational and memory overhead, which motivates future work on lightweight decoders.
Abstract
Despite remarkable advancements in video depth estimation, existing methods exhibit inherent limitations in achieving geometric fidelity through the affine-invariant predictions, limiting their applicability in reconstruction and other metrically grounded downstream tasks. We propose GeometryCrafter, a novel framework that recovers high-fidelity point map sequences with temporal coherence from open-world videos, enabling accurate 3D/4D reconstruction, camera parameter estimation, and other depth-based applications. At the core of our approach lies a point map Variational Autoencoder (VAE) that learns a latent space agnostic to video latent distributions for effective point map encoding and decoding. Leveraging the VAE, we train a video diffusion model to model the distribution of point map sequences conditioned on the input videos. Extensive evaluations on diverse datasets demonstrate that GeometryCrafter achieves state-of-the-art 3D accuracy, temporal consistency, and generalization capability.
