DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting
Hyunwoo Park, Gun Ryu, Wonjun Kim
TL;DR
DropGaussian addresses overfitting in sparse-view 3D Gaussian splatting by applying a prior-free regularization that randomly drops Gaussians during training to boost the visibility and gradient flow of the remaining primitives. The dropping rate is progressively increased via $r_t = \gamma \cdot \frac{t}{t_{\\mathrm{total}}}$ and the per-Gaussian opacity is compensated by $\tilde{o}_i = M(i) \cdot o_i$ with $M(i)=\frac{1}{1-r}$ to maintain per-pixel contributions. Empirical results on LLFF, Mip-NeRF360, and Blender demonstrate that DropGaussian yields competitive or superior sparse-view performance without additional priors, reducing overfitting and improving novel-view quality. The approach is simple, computationally lightweight, and easily integrable with existing 3DGS frameworks, offering a practical path to robust sparse-view rendering.
Abstract
Recently, 3D Gaussian splatting (3DGS) has gained considerable attentions in the field of novel view synthesis due to its fast performance while yielding the excellent image quality. However, 3DGS in sparse-view settings (e.g., three-view inputs) often faces with the problem of overfitting to training views, which significantly drops the visual quality of novel view images. Many existing approaches have tackled this issue by using strong priors, such as 2D generative contextual information and external depth signals. In contrast, this paper introduces a prior-free method, so-called DropGaussian, with simple changes in 3D Gaussian splatting. Specifically, we randomly remove Gaussians during the training process in a similar way of dropout, which allows non-excluded Gaussians to have larger gradients while improving their visibility. This makes the remaining Gaussians to contribute more to the optimization process for rendering with sparse input views. Such simple operation effectively alleviates the overfitting problem and enhances the quality of novel view synthesis. By simply applying DropGaussian to the original 3DGS framework, we can achieve the competitive performance with existing prior-based 3DGS methods in sparse-view settings of benchmark datasets without any additional complexity. The code and model are publicly available at: https://github.com/DCVL-3D/DropGaussian release.
