Disambiguate Gripper State in Grasp-Based Tasks: Pseudo-Tactile as Feedback Enables Pure Simulation Learning
Yifei Yang, Lu Chen, Zherui Song, Yenan Chen, Wentao Sun, Zhongxiang Zhou, Rong Xiong, Yue Wang
TL;DR
This paper tackles gripper state ambiguity in grasp-based manipulation by introducing pseudo-tactile feedback from a force-controlled gripper to disambiguate grasp state, enabling a binary gripper observation and pure simulation learning without extra hardware. A simple closed-loop controller converts empty close states into empty open states, removing misleading correlations between gripper state and success. The approach is validated on three real-world tasks, showing robust disturbance resilience and superior performance when trained entirely in simulation, leveraging admittance control to bridge sim-to-real gaps. Overall, the method demonstrates that pseudo-tactile feedback can unlock scalable, simulation-driven policy learning for robust grasp-based manipulation.
Abstract
Grasp-based manipulation tasks are fundamental to robots interacting with their environments, yet gripper state ambiguity significantly reduces the robustness of imitation learning policies for these tasks. Data-driven solutions face the challenge of high real-world data costs, while simulation data, despite its low costs, is limited by the sim-to-real gap. We identify the root cause of gripper state ambiguity as the lack of tactile feedback. To address this, we propose a novel approach employing pseudo-tactile as feedback, inspired by the idea of using a force-controlled gripper as a tactile sensor. This method enhances policy robustness without additional data collection and hardware involvement, while providing a noise-free binary gripper state observation for the policy and thus facilitating pure simulation learning to unleash the power of simulation. Experimental results across three real-world grasp-based tasks demonstrate the necessity, effectiveness, and efficiency of our approach.
