Shape and Texture Recognition in Large Vision-Language Models
Sagi Eppel, Mor Bismut, Alona Faktor-Strugatski
TL;DR
This work introduces LAS&T, a large-scale, unsupervised dataset for evaluating how Large Vision-Language Models recognize and retrieve shapes and textures in 2D and 3D scenes. By systematically disentangling factors such as orientation, texture, background, and semantic versus natural shapes, the study reveals that current LVLMs rely heavily on high-level semantic cues and show substantial gaps in low-level shape and texture representation, especially under multiple transformations. Despite strong performance on some 3D material recognition tasks, humans consistently outperform LVLMs on both 2D shapes and 2D textures, while dedicated nets trained from scratch achieve near-perfect results, suggesting training data and objectives as key bottlenecks. LAS&T, freely available under CC0, provides a valuable resource for training and benchmarking perceptual capabilities in vision-language models, and highlights directions for improving low-level visual feature extraction in future models.
Abstract
Shapes and textures are the basic building blocks of visual perception. The ability to identify shapes regardless of orientation, texture, or context, and to recognize textures and materials independently of their associated objects, is essential for a general visual understanding of the world. This work introduces the Large Shapes and Textures dataset (LAS&T), a giant collection of highly diverse shapes and textures, created by unsupervised extraction of patterns from natural images. This dataset is used to benchmark how effectively leading Large Vision-Language Models (LVLM/VLM) recognize and represent shapes, textures, and materials in 2D and 3D scenes. For shape recognition, we test the models' ability to match images of identical shapes that differ in orientation, texture, color, or environment. Our results show that the shape-recognition capabilities of LVLMs remain well below human performance, especially when multiple transformations are applied. LVLMs rely predominantly on high-level and semantic features and struggle with abstract shapes lacking class associations. For texture and material recognition, we evaluated the models' ability to identify images with identical textures and materials across different objects and environments. Interestingly, leading LVLMs approach human-level performance in recognizing materials in 3D scenes, yet substantially underperform humans when identifying simpler, more abstract 2D textures and shapes. These results are consistent across a wide range of leading LVLMs (GPT/Gemini/LLama/Qwen) and foundation vision models (DINO/CLIP), exposing major deficiencies in the ability of VLMs to extract low-level visual features. In contrast, humans and simple nets trained directly for these tasks achieve high accuracy. The LAS&T dataset, featuring over 700,000 images for 2D/3D shape and textures recognition and retrieval, is freely available.
