Image Decomposition with G-norm Weighted by Total Symmetric Variation
Roy Y. He, Martin Huska, Hao Liu
TL;DR
The paper addresses image decomposition into cartoon and texture components by leveraging a non-local Total Symmetric Variation (TSV) to guide a boundary-aware weighting. It combines a TV-based cartoon term with a weighted Meyer's $G$-norm on the texture, where the weight $\eta$ is constructed from TSV-derived information, and proves the existence of minimizers for BV inputs with bounded TSV. An efficient operator-splitting algorithm (Lie/Marchuk–Yanenko scheme) with barrier and inverse Sobolev approximations solves the resulting non-convex problem, achieving scalable per-iteration cost. Numerical experiments on mosaics and real images demonstrate effective structure-texture separation, robustness to TSV discretization, and a re-starting strategy that accumulates texture components to improve results. The approach offers boundary-aware texture segmentation with potential extensions to color data and multiscale processing, enhancing practical deployment in image analysis and synthesis.
Abstract
In this paper, we propose a novel variational model for decomposing images into their respective cartoon and texture parts. Our model characterizes certain non-local features of any Bounded Variation (BV) image by its Total Symmetric Variation (TSV). We demonstrate that TSV is effective in identifying regional boundaries. Based on this property, we introduce a weighted Meyer's $G$-norm to identify texture interiors without including contour edges. For BV images with bounded TSV, we show that the proposed model admits a solution. Additionally, we design a fast algorithm based on operator-splitting to tackle the associated non-convex optimization problem. The performance of our method is validated by a series of numerical experiments.
