EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis
Jiahe Li, Feiyu Wang, Xiaochao Qu, Chengjing Wu, Luoqi Liu, Ting Liu
TL;DR
This work tackles Extrapolated View Synthesis (EVS) for Gaussian Splatting by introducing EVPGS, a coarse-to-fine framework that first regularizes augmented views with Appearance and Geometry Regularization (AGR) and then generates Enhanced View Priors via Occlusion-Aware Reprojection and Refinement (OARR) to guide fine-tuning. By leveraging a pre-trained diffusion prior and mesh-based depth guidance, EVPGS produces artifact-free extrapolations with realistic appearance and fine details across real and synthetic datasets, including a new Merchandise3D EVS dataset. The approach yields state-of-the-art quantitative performance (PSNR, SSIM, LPIPS) and strong qualitative gains, while remaining compatible with multiple GS backbones. The work provides a practical, scalable solution for EVS and facilitates real-world applications like merchandise visualization, with public release of code, dataset, and models.
Abstract
Gaussian Splatting (GS)-based methods rely on sufficient training view coverage and perform synthesis on interpolated views. In this work, we tackle the more challenging and underexplored Extrapolated View Synthesis (EVS) task. Here we enable GS-based models trained with limited view coverage to generalize well to extrapolated views. To achieve our goal, we propose a view augmentation framework to guide training through a coarse-to-fine process. At the coarse stage, we reduce rendering artifacts due to insufficient view coverage by introducing a regularization strategy at both appearance and geometry levels. At the fine stage, we generate reliable view priors to provide further training guidance. To this end, we incorporate an occlusion awareness into the view prior generation process, and refine the view priors with the aid of coarse stage output. We call our framework Enhanced View Prior Guidance for Splatting (EVPGS). To comprehensively evaluate EVPGS on the EVS task, we collect a real-world dataset called Merchandise3D dedicated to the EVS scenario. Experiments on three datasets including both real and synthetic demonstrate EVPGS achieves state-of-the-art performance, while improving synthesis quality at extrapolated views for GS-based methods both qualitatively and quantitatively. We will make our code, dataset, and models public.
