The Avoider-Enforcer game on hypergraphs of rank 3
Florian Galliot, Valentin Gledel, Aline Parreau
TL;DR
The paper develops a general framework for Avoider-Enforcer games on hypergraphs, introducing the last-move paradigm and showing that a hypergraph’s outcome is determined by who moves last. It proves that disjoint unions have outcomes determined by their components and provides monotonicity and pairing tools, along with a duality via transversals. It then completely solves the AE-game for all rank-2 hypergraphs (graphs) and initiates the rank-3 linear case by giving a full structural characterization when Avoider is the last player, with polynomial-time recognition. The results yield practical algorithms to decide outcomes and highlight key structures—cycles, prisms, nunchakus, and leaf-edge reductions—that govern strategy. Overall, the work lays a solid foundation for AE-games on small-rank hypergraphs and suggests clear directions for higher-rank generalizations.
Abstract
In the Avoider-Enforcer convention of positional games, two players, Avoider and Enforcer, take turns selecting vertices from a hypergraph H. Enforcer wins if, by the time all vertices of H have been selected, Avoider has completely filled an edge of H with her vertices; otherwise, Avoider wins. In this paper, we first give some general results, in particular regarding the outcome of the game and disjoint unions of hypergraphs. We then determine which player has a winning strategy for all hypergraphs of rank 2, and for linear hypergraphs of rank 3 when Avoider plays the last move. The structural characterisations we obtain yield polynomial-time algorithms.
