Frequency-Aware Gaussian Splatting Decomposition
Yishai Lavi, Leo Segre, Shai Avidan
TL;DR
The paper targets the limitation of 3D Gaussian Splatting (3D-GS) which treats all frequencies uniformly by introducing a frequency-aware decomposition that groups Gaussians into Laplacian-pyramid subbands of input image frequencies. A progressive coarse-to-fine training scheme with a frequency regularizer and signed residual colors enforces spectral separation and enables per-band control, while retaining full-resolution rendering to avoid aliasing. The approach achieves state-of-the-art reconstruction quality and rendering speed among LOD-capable baselines and unlocks practical applications including level-of-detail streaming, foveated rendering, promptable 3D focus, and artistic 3D filters. This work advances both interpretability and usability of 3D scene representations, enabling efficient, frequency-aware rendering and interactive content manipulation in real time.
Abstract
3D Gaussian Splatting (3D-GS) enables efficient novel view synthesis, but treats all frequencies uniformly, making it difficult to separate coarse structure from fine detail. Recent works have started to exploit frequency signals, but lack explicit frequency decomposition of the 3D representation itself. We propose a frequency-aware decomposition that organizes 3D Gaussians into groups corresponding to Laplacian-pyramid subbands of the input images. Each group is trained with spatial frequency regularization to confine it to its target frequency, while higher-frequency bands use signed residual colors to capture fine details that may be missed by lower-frequency reconstructions. A progressive coarse-to-fine training schedule stabilizes the decomposition. Our method achieves state-of-the-art reconstruction quality and rendering speed among all LOD-capable methods. In addition to improved interpretability, our method enables dynamic level-of-detail rendering, progressive streaming, foveated rendering, promptable 3D focus, and artistic filtering. Our code will be made publicly available.
