CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis
Youngkyoon Jang, Eduardo Pérez-Pellitero
TL;DR
CoMapGS addresses region-wise uncertainty in sparse novel view synthesis by introducing covisibility maps as a core supervisory signal. It enhances initial point clouds with triangulated dense correspondences and monocular-depth points and employs a proximity classifier to apply covisibility-weighted supervision across both multiview and mono-view regions, encapsulated in an augmented 3D Gaussian Splatting objective. The method demonstrates consistent, state-of-the-art improvements on LLFF and Mip-NeRF 360 datasets, particularly in underrepresented high-uncertainty areas, and remains compatible with existing sparse-view frameworks. This approach offers practical gains in texture fidelity and geometric consistency for real-world sparse capture scenarios, including outdoor scenes with varying covisibility.
Abstract
We propose Covisibility Map-based Gaussian Splatting (CoMapGS), designed to recover underrepresented sparse regions in sparse novel view synthesis. CoMapGS addresses both high- and low-uncertainty regions by constructing covisibility maps, enhancing initial point clouds, and applying uncertainty-aware weighted supervision using a proximity classifier. Our contributions are threefold: (1) CoMapGS reframes novel view synthesis by leveraging covisibility maps as a core component to address region-specific uncertainty; (2) Enhanced initial point clouds for both low- and high-uncertainty regions compensate for sparse COLMAP-derived point clouds, improving reconstruction quality and benefiting few-shot 3DGS methods; (3) Adaptive supervision with covisibility-score-based weighting and proximity classification achieves consistent performance gains across scenes with varying sparsity scores derived from covisibility maps. Experimental results demonstrate that CoMapGS outperforms state-of-the-art methods on datasets including Mip-NeRF 360 and LLFF.
