PGC: Physics-Based Gaussian Cloth from a Single Pose
Michelle Guo, Matt Jen-Yuan Chiang, Igor Santesteban, Nikolaos Sarafianos, Hsiao-yu Chen, Oshri Halimi, Aljaž Božič, Shunsuke Saito, Jiajun Wu, C. Karen Liu, Tuur Stuyck, Egor Larionov
TL;DR
This work tackles the challenge of reconstructing photorealistic, simulation-ready garments from a single static pose captured across multiple views. It introduces a hybrid representation that combines mesh-embedded 3D Gaussian splats for near-field detail with a cloth-specific PBR shading model for far-field illumination, fused through a Gaussian-PBR hybrid renderer to produce novel-pose renders. The approach enables realistic garment simulation and relighting without requiring multi-frame tracking, achieving improved detail and shading fidelity over state-of-the-art baselines. By enabling physically plausible deformations and real-time-friendly rendering, this method advances realistic avatar garments for virtual try-on and telepresence applications.
Abstract
We introduce a novel approach to reconstruct simulation-ready garments with intricate appearance. Despite recent advancements, existing methods often struggle to balance the need for accurate garment reconstruction with the ability to generalize to new poses and body shapes or require large amounts of data to achieve this. In contrast, our method only requires a multi-view capture of a single static frame. We represent garments as hybrid mesh-embedded 3D Gaussian splats, where the Gaussians capture near-field shading and high-frequency details, while the mesh encodes far-field albedo and optimized reflectance parameters. We achieve novel pose generalization by exploiting the mesh from our hybrid approach, enabling physics-based simulation and surface rendering techniques, while also capturing fine details with Gaussians that accurately reconstruct garment details. Our optimized garments can be used for simulating garments on novel poses, and garment relighting. Project page: https://phys-gaussian-cloth.github.io .
