AvatarArtist: Open-Domain 4D Avatarization
Hongyu Liu, Xuan Wang, Ziyu Wan, Yue Ma, Jingye Chen, Yanbo Fan, Yujun Shen, Yibing Song, Qifeng Chen
TL;DR
AvatarArtist addresses open-domain 4D avatarization from a single portrait by uniting a diffusion-driven multi-domain data pipeline with domain-specific 4DGANs based on parametric triplanes. A latent diffusion transformer (DiT) models the 4D distribution conditioned on the input portrait, while a motion-aware cross-domain renderer preserves identity and accurately transfers motion across viewpoints. The approach enables scalable generation of image-4D pairs across 28 domains and achieves robust cross-domain reenactment on VFHQ, outperforming or matching state-of-the-art baselines in key metrics. This work provides a practical framework for open-domain, stylized, animatable 4D avatars suitable for AR/VR, games, and social-media applications, with publicly available code, data, and models.
Abstract
This work focuses on open-domain 4D avatarization, with the purpose of creating a 4D avatar from a portrait image in an arbitrary style. We select parametric triplanes as the intermediate 4D representation and propose a practical training paradigm that takes advantage of both generative adversarial networks (GANs) and diffusion models. Our design stems from the observation that 4D GANs excel at bridging images and triplanes without supervision yet usually face challenges in handling diverse data distributions. A robust 2D diffusion prior emerges as the solution, assisting the GAN in transferring its expertise across various domains. The synergy between these experts permits the construction of a multi-domain image-triplane dataset, which drives the development of a general 4D avatar creator. Extensive experiments suggest that our model, AvatarArtist, is capable of producing high-quality 4D avatars with strong robustness to various source image domains. The code, the data, and the models will be made publicly available to facilitate future studies.
