MVPortrait: Text-Guided Motion and Emotion Control for Multi-view Vivid Portrait Animation
Yukang Lin, Hokit Fung, Jianjin Xu, Zeping Ren, Adela S. M. Lau, Guosheng Yin, Xiu Li
TL;DR
MVPortrait tackles text-guided multi-view portrait animation by introducing FLAME as a common intermediate representation and a two-stage pipeline: Text2FLAME, which separately learns MotionDM and EmotionDM to map text to FLAME pose and expression sequences, and FLAME2Video, which renders multi-view videos conditioned on reference imagery and FLAME renderings. The framework leverages a Reference UNet, a FLAME encoder, and a view-attention-equipped diffusion model to enforce appearance fidelity, temporal coherence, and cross-view consistency, enabling text, audio, and video as driving signals. Extensive experiments on CelebV-Text and RenderMe-360 show MVPortrait outperforms baselines in motion and emotion control as well as multi-view identity preservation, with ablations validating the necessity of distinct MotionDM/EmotionDM training and view attention. The work advances practical, controllable portrait animation with broad signal compatibility, though it acknowledges limitations in text annotation accuracy and micro-expressions, pointing to future refinements in fine-grained expression control.
Abstract
Recent portrait animation methods have made significant strides in generating realistic lip synchronization. However, they often lack explicit control over head movements and facial expressions, and cannot produce videos from multiple viewpoints, resulting in less controllable and expressive animations. Moreover, text-guided portrait animation remains underexplored, despite its user-friendly nature. We present a novel two-stage text-guided framework, MVPortrait (Multi-view Vivid Portrait), to generate expressive multi-view portrait animations that faithfully capture the described motion and emotion. MVPortrait is the first to introduce FLAME as an intermediate representation, effectively embedding facial movements, expressions, and view transformations within its parameter space. In the first stage, we separately train the FLAME motion and emotion diffusion models based on text input. In the second stage, we train a multi-view video generation model conditioned on a reference portrait image and multi-view FLAME rendering sequences from the first stage. Experimental results exhibit that MVPortrait outperforms existing methods in terms of motion and emotion control, as well as view consistency. Furthermore, by leveraging FLAME as a bridge, MVPortrait becomes the first controllable portrait animation framework that is compatible with text, speech, and video as driving signals.
