Optimal Modified Feedback Strategies in LQ Games under Control Imperfections
Mahdis Rabbani, Navid Mojahed, Shima Nazari
TL;DR
This work analyzes how small control execution deviations in a two-player finite-horizon LQ game perturb the Nash trajectory and players' costs. It derives a first-order sensitivity result showing how opponent deviations propagate through the dynamics and cost, and then introduces a Compensated Feedback CF policy that augments the state with the disturbance signal to optimally counteract these deviations via an augmented Riccati recursion. A nonnegative gap identity guarantees that CF is at least as good as, and often strictly better than, relying on the original Nash feedback when deviations occur. The approach is validated on a numerical two-cart spring-damper system, demonstrating substantial improvement for the compensated player under actuator lag, while highlighting asymmetric effects on the opponent, with practical implications for robust multi-agent control under real-world imperfections.
Abstract
Game-theoretic approaches and Nash equilibrium have been widely applied across various engineering domains. However, practical challenges such as disturbances, delays, and actuator limitations can hinder the precise execution of Nash equilibrium strategies. This work investigates the impact of such implementation imperfections on game trajectories and players' costs in the context of a two-player finite-horizon linear quadratic (LQ) nonzero-sum game. Specifically, we analyze how small deviations by one player, measured or estimated at each stage, affect the state and cost function of the other player. To mitigate these effects, we propose an adjusted control policy that optimally compensates for the deviations under the stated information structure and can, under certain conditions, exploit them to improve performance. Rigorous mathematical analysis and proofs are provided, and the effectiveness of the proposed method is demonstrated through a representative numerical example.
