Fast and Physically-based Neural Explicit Surface for Relightable Human Avatars
Jiacheng Wu, Ruiqi Zhang, Jie Chen, Hui Zhang
TL;DR
PhyNES addresses relightable human avatars from sparse-view videos by marrying Neural Explicit Surface with pose-conditioned 2D neural maps for geometry, texture, and material. It introduces a rasterization-based neural renderer and dedicated material networks (albedo and roughness) to enable efficient physically-based rendering and relighting, guided by learnable light probes and a Cook-Torrance BRDF. Two training stages optimize pose-dependent geometry/texture and material properties, while a mesh loss regularizes geometry and a hash-encoded MLP accelerates training. Experiments on real and synthetic datasets show competitive relighting quality with substantially faster rendering and lower memory usage than vector/volume-based approaches, as well as improved mesh reconstruction. The approach offers practical benefits for real-time AR/VR and streaming applications by providing a compact, query-efficient representation that supports flexible illumination without heavy computational costs.
Abstract
Efficiently modeling relightable human avatars from sparse-view videos is crucial for AR/VR applications. Current methods use neural implicit representations to capture dynamic geometry and reflectance, which incur high costs due to the need for dense sampling in volume rendering. To overcome these challenges, we introduce Physically-based Neural Explicit Surface (PhyNES), which employs compact neural material maps based on the Neural Explicit Surface (NES) representation. PhyNES organizes human models in a compact 2D space, enhancing material disentanglement efficiency. By connecting Signed Distance Fields to explicit surfaces, PhyNES enables efficient geometry inference around a parameterized human shape model. This approach models dynamic geometry, texture, and material maps as 2D neural representations, enabling efficient rasterization. PhyNES effectively captures physical surface attributes under varying illumination, enabling real-time physically-based rendering. Experiments show that PhyNES achieves relighting quality comparable to SOTA methods while significantly improving rendering speed, memory efficiency, and reconstruction quality.
