DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds
Youyu Chen, Junjun Jiang, Kui Jiang, Xiao Tang, Zhihao Li, Xianming Liu, Yinyu Nie
TL;DR
The paper addresses the slow optimization of 3D Gaussian Splatting (3DGS) by introducing DashGaussian, a scheduling framework that reduces optimization complexity through frequency-guided rendering resolution and adaptive primitive growth. It reformulates 3DGS optimization as progressive fitting to higher-frequency components and couples this with a momentum-based primitive budgeting mechanism, enabling substantial speedups without compromising rendering quality. Across multiple backbones and datasets, it reports an average 45.7% acceleration and, in many cases, improved or preserved PSNR, SSIM, and LPIPS metrics while reducing the final primitive count. The approach demonstrates strong transferability as a plug-in missing only minor backbone modifications, and scales to large-scale reconstruction tasks, offering practical benefits for real-time or resource-constrained 3D scene synthesis and analysis.
Abstract
3D Gaussian Splatting (3DGS) renders pixels by rasterizing Gaussian primitives, where the rendering resolution and the primitive number, concluded as the optimization complexity, dominate the time cost in primitive optimization. In this paper, we propose DashGaussian, a scheduling scheme over the optimization complexity of 3DGS that strips redundant complexity to accelerate 3DGS optimization. Specifically, we formulate 3DGS optimization as progressively fitting 3DGS to higher levels of frequency components in the training views, and propose a dynamic rendering resolution scheme that largely reduces the optimization complexity based on this formulation. Besides, we argue that a specific rendering resolution should cooperate with a proper primitive number for a better balance between computing redundancy and fitting quality, where we schedule the growth of the primitives to synchronize with the rendering resolution. Extensive experiments show that our method accelerates the optimization of various 3DGS backbones by 45.7% on average while preserving the rendering quality.
