MonoInstance: Enhancing Monocular Priors via Multi-view Instance Alignment for Neural Rendering and Reconstruction
Wenyuan Zhang, Yixiao Yang, Han Huang, Liang Han, Kanle Shi, Yu-Shen Liu, Zhizhong Han
TL;DR
This work addresses the instability of monocular depth priors in multi-view neural rendering by aligning instance-level depths across views to form a unified 3D representation and estimating point-density-based uncertainty. It introduces MonoInstance, which uses the resulting uncertainty maps to adapt depth supervision, guide ray sampling, and apply an uncertainty-based instance-mask constraint, thereby improving reconstruction and novel-view synthesis across dense and sparse settings. The method demonstrates state-of-the-art performance on ScanNet, Replica, DTU, and LLFF benchmarks, while remaining a plug-in that can be integrated with various multi-view rendering frameworks. The approach offers a practical pathway to more robust monocular priors in real-world scenes, enhancing geometric fidelity and rendering quality.
Abstract
Monocular depth priors have been widely adopted by neural rendering in multi-view based tasks such as 3D reconstruction and novel view synthesis. However, due to the inconsistent prediction on each view, how to more effectively leverage monocular cues in a multi-view context remains a challenge. Current methods treat the entire estimated depth map indiscriminately, and use it as ground truth supervision, while ignoring the inherent inaccuracy and cross-view inconsistency in monocular priors. To resolve these issues, we propose MonoInstance, a general approach that explores the uncertainty of monocular depths to provide enhanced geometric priors for neural rendering and reconstruction. Our key insight lies in aligning each segmented instance depths from multiple views within a common 3D space, thereby casting the uncertainty estimation of monocular depths into a density measure within noisy point clouds. For high-uncertainty areas where depth priors are unreliable, we further introduce a constraint term that encourages the projected instances to align with corresponding instance masks on nearby views. MonoInstance is a versatile strategy which can be seamlessly integrated into various multi-view neural rendering frameworks. Our experimental results demonstrate that MonoInstance significantly improves the performance in both reconstruction and novel view synthesis under various benchmarks.
