SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining
Yue Li, Qi Ma, Runyi Yang, Huapeng Li, Mengjiao Ma, Bin Ren, Nikola Popovic, Nicu Sebe, Ender Konukoglu, Theo Gevers, Luc Van Gool, Martin R. Oswald, Danda Pani Paudel
TL;DR
SceneSplat introduces a landmark approach for open-vocabulary 3D scene understanding by operating directly on 3D Gaussian splats, paired with a large-scale SceneSplat-7K dataset and a self-supervised GaussSSL framework. The method leverages vision-language pretraining to align per-Gaussian 3D features with language, enabling zero-shot segmentation without 2D fusion at inference and achieving state-of-the-art results across multiple indoor benchmarks. The work also demonstrates robust label-free pretraining and provides extensive ablations validating design choices, while highlighting data quality and consistency considerations. Together, SceneSplat advances scalable, language-grounded 3D scene understanding and establishes standardized benchmarks for 3DGS-based reasoning in indoor environments.
Abstract
Recognizing arbitrary or previously unseen categories is essential for comprehensive real-world 3D scene understanding. Currently, all existing methods rely on 2D or textual modalities during training or together at inference. This highlights the clear absence of a model capable of processing 3D data alone for learning semantics end-to-end, along with the necessary data to train such a model. Meanwhile, 3D Gaussian Splatting (3DGS) has emerged as the de facto standard for 3D scene representation across various vision tasks. However, effectively integrating semantic reasoning into 3DGS in a generalizable manner remains an open challenge. To address these limitations, we introduce SceneSplat, to our knowledge the first large-scale 3D indoor scene understanding approach that operates natively on 3DGS. Furthermore, we propose a self-supervised learning scheme that unlocks rich 3D feature learning from unlabeled scenes. To power the proposed methods, we introduce SceneSplat-7K, the first large-scale 3DGS dataset for indoor scenes, comprising 7916 scenes derived from seven established datasets, such as ScanNet and Matterport3D. Generating SceneSplat-7K required computational resources equivalent to 150 GPU days on an L4 GPU, enabling standardized benchmarking for 3DGS-based reasoning for indoor scenes. Our exhaustive experiments on SceneSplat-7K demonstrate the significant benefit of the proposed method over the established baselines.
