Towards Automated Semantic Interpretability in Reinforcement Learning via Vision-Language Models
Zhaoxin Li, Zhang Xi-Jia, Batuhan Altundas, Letian Chen, Rohan Paleja, Matthew Gombolay
TL;DR
iTRACE introduces a fully automated workflow to achieve semantic interpretability in reinforcement learning by leveraging Vision-Language Models to discover human-understandable features and training an Interpretable Control Tree policy. A lightweight Extractor Module replaces costly VLM feature extraction to enable efficient RL training, while zero-shot feature discovery and segmentation grounding ensure generalization to unseen environments. Across Atari Skiing, BabyAI-GoToRedBall, and OpenAI Gym Highway, iTRACE attains performance competitive with black-box policies while providing transparent, verifiable decision-making. The framework demonstrates fast, trainable, and interpretable pixels-to-actions control, highlighting a practical path toward scalable semantic interpretability in RL.
Abstract
Semantic interpretability in Reinforcement Learning (RL) enables transparency and verifiability of decision-making. Achieving semantic interpretability in reinforcement learning requires (1) a feature space composed of human-understandable concepts and (2) a policy that is interpretable and verifiable. However, constructing such a feature space has traditionally relied on manual human specification, which often fails to generalize to unseen environments. Moreover, even when interpretable features are available, most reinforcement learning algorithms employ black-box models as policies, thereby hindering transparency. We introduce interpretable Tree-based Reinforcement learning via Automated Concept Extraction (iTRACE), an automated framework that leverages pre-trained vision-language models (VLM) for semantic feature extraction and train a interpretable tree-based model via RL. To address the impracticality of running VLMs in RL loops, we distill their outputs into a lightweight model. By leveraging Vision-Language Models (VLMs) to automate tree-based reinforcement learning, iTRACE loosens the reliance the need for human annotation that is traditionally required by interpretable models. In addition, it addresses key limitations of VLMs alone, such as their lack of grounding in action spaces and their inability to directly optimize policies. We evaluate iTRACE across three domains: Atari games, grid-world navigation, and driving. The results show that iTRACE outperforms other interpretable policy baselines and matches the performance of black-box policies on the same interpretable feature space.
