JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse
Muyao Li, Zihao Wang, Kaichen He, Xiaojian Ma, Yitao Liang
TL;DR
ActVLP introduces a three-stage post-training paradigm to enrich vision-language models before action learning, addressing weaknesses of action-only pretraining in open-world decision-making. The approach yields JARVIS-VLA, a Minecraft Vision-Language-Action agent that can follow instructions across thousands of tasks and surpasses prior imitation-learning baselines. By combining world-knowledge language pretraining, multimodal alignment, and action post-training with a discrete action tokenizer, the model demonstrates strong performance and reveals scaling laws for off-trajectory vision-language data. The work is validated on the MCU benchmark in Minecraft and released with open-source code, data, and models to enable broader research.
Abstract
Recently, action-based decision-making in open-world environments has gained significant attention. Visual Language Action (VLA) models, pretrained on large-scale web datasets, have shown promise in decision-making tasks. However, previous work has primarily focused on action post-training, often neglecting enhancements to the foundational model itself. In response, we introduce a novel approach, Act from Visual Language Post-Training, which refines Visual Language Models (VLMs) through visual and linguistic guidance in a self-supervised manner. This enhancement improves the models' capabilities in world knowledge, visual recognition, and spatial grounding in open-world environments. Following the above post-training paradigms, we obtain the first VLA models in Minecraft that can follow human instructions on over 1k different atomic tasks, including crafting, smelting, cooking, mining, and killing. Our experiments demonstrate that post-training on non-trajectory tasks leads to a significant 40% improvement over the best agent baseline on a diverse set of atomic tasks. Furthermore, we demonstrate that our approach surpasses traditional imitation learning-based policies in Minecraft, achieving state-of-the-art performance. We have open-sourced the code, models, and datasets to foster further research. The project page can be found in https://craftjarvis.github.io/JarvisVLA.
