The Paradox of Anti-Inductive Dice
Summer Eldridge, Ivo David de Oliveira, Yogev Shpilman
TL;DR
This paper identifies anti-inductive dice, where the dominance relation between two dice over k independent rolls can invert non-monotonically, and formalizes the concept with the David vs Goliath example. Using Edgeworth-type expansions and a careful analysis of the difference die Δ, the authors prove that D[k] ≻ G[k] only at k = 4, despite Goliath leading for all other k, and they provide a computational framework to map and visualize transient dominance for low-dimensional dice spaces. They show that even small dice (3- and 4-sided) exhibit intricate, fractal-like regions of dominance when considering sums, and they identify families of 5-sided dice with arbitrarily late inversions, suggesting deeply rich transient behavior beyond limiting results. The work combines exact probabilistic tools with brute-force exploration to reveal a surprisingly complex landscape of dominance that challenges conventional transitivity assumptions in dice and probability.
Abstract
We identify a new type of paradoxical behavior in dice, where the sum of independent rolls produces a deceptive sequence of dominance relations. We call these ``anti-inductive dice". Consider a game with two players and two non-identical dice. Each rolls their die $k$ times, adding the results, and the player with the highest sum wins. For each $k$, this induces a dominance relation between dice, with $A[k]\succ B[k]$ if $A$ is more likely than $B$ to win after $k$ rolls, and vice versa. For certain classes of dice, the limiting behavior of these relations is well-established in the literature, but the transient behavior, the subject of this paper, is less well-understood. This transient behavior, even for dice with only 4 faces, contains an immensely rich parameter space with fractal-like behavior.
