What can Off-the-Shelves Large Multi-Modal Models do for Dynamic Scene Graph Generation?
Xuanming Cui, Jaiminkumar Ashokbhai Bhoi, Chionh Wei Peng, Adriel Kuek, Ser Nam Lim
TL;DR
This work tackles Dynamic Scene Graph Generation (DSGG) for videos by leveraging off-the-shelf Large Multimodal Models (LMMs) with simple decoder-only architectures, showing that fine-tuning with as little as 5-10% of data yields state-of-the-art DSGG performance across SGCLS* and SGDet on Action Genome and VidVRD. It reframes DSGG as next-token prediction, grounding generated triplets with an open-vocabulary detector and introducing a Triplet Importance Prior to rank predictions by informativeness and novelty. The approach addresses long-tail predicates, mitigates the precision-recall imbalance typical of DSGG, and proposes a more realistic evaluation by incorporating both recall and precision and a ranking-based metric (nDCG). This work demonstrates that LMMs can effectively perform fine-grained, frame-wise video understanding with limited supervision, reducing annotation burden and improving the usefulness of predicted scene graphs in downstream tasks. Overall, the findings highlight a practical path to scalable DSGG with strong interpretability through triplet importance ranking and robust grounding.
Abstract
Dynamic Scene Graph Generation (DSGG) for videos is a challenging task in computer vision. While existing approaches often focus on sophisticated architectural design and solely use recall during evaluation, we take a closer look at their predicted scene graphs and discover three critical issues with existing DSGG methods: severe precision-recall trade-off, lack of awareness on triplet importance, and inappropriate evaluation protocols. On the other hand, recent advances of Large Multimodal Models (LMMs) have shown great capabilities in video understanding, yet they have not been tested on fine-grained, frame-wise understanding tasks like DSGG. In this work, we conduct the first systematic analysis of Video LMMs for performing DSGG. Without relying on sophisticated architectural design, we show that LMMs with simple decoder-only structure can be turned into State-of-the-Art scene graph generators that effectively overcome the aforementioned issues, while requiring little finetuning (5-10% training data).
