Controlling Avatar Diffusion with Learnable Gaussian Embedding
Xuan Gao, Jingtao Zhou, Dongyu Liu, Yuqi Zhou, Juyong Zhang
TL;DR
This work addresses 3D consistency, temporal coherence, and motion accuracy in diffusion-driven head avatars by introducing a learnable Gaussian embedding that is dense, adaptive, and 3D-consistent, embedded on the UV space of the FLAME head model. It couples a reference-guided diffusion framework with a dual-branch denoising network and a large synthetic multi-view dataset (SphereHead) augmented by real/synthetic labeling to mitigate artifacts. The proposed Gaussian control signals outperform traditional cues (landmarks, depth, normals) and yield improved realism, expressiveness, and 3D consistency, demonstrated via novel-view synthesis and extensive quantitative comparisons. The approach offers a scalable path to robust, view-consistent 3D head generation and can be extended to broader 3D content creation beyond heads.
Abstract
Recent advances in diffusion models have made significant progress in digital human generation. However, most existing models still struggle to maintain 3D consistency, temporal coherence, and motion accuracy. A key reason for these shortcomings is the limited representation ability of commonly used control signals(e.g., landmarks, depth maps, etc.). In addition, the lack of diversity in identity and pose variations in public datasets further hinders progress in this area. In this paper, we analyze the shortcomings of current control signals and introduce a novel control signal representation that is optimizable, dense, expressive, and 3D consistent. Our method embeds a learnable neural Gaussian onto a parametric head surface, which greatly enhances the consistency and expressiveness of diffusion-based head models. Regarding the dataset, we synthesize a large-scale dataset with multiple poses and identities. In addition, we use real/synthetic labels to effectively distinguish real and synthetic data, minimizing the impact of imperfections in synthetic data on the generated head images. Extensive experiments show that our model outperforms existing methods in terms of realism, expressiveness, and 3D consistency. Our code, synthetic datasets, and pre-trained models will be released in our project page: https://ustc3dv.github.io/Learn2Control/
