VisEscape: A Benchmark for Evaluating Exploration-driven Decision-making in Virtual Escape Rooms
Seungwon Lim, Sungwoong Kim, Jihwan Yu, Sungjae Lee, Jiwan Chung, Youngjae Yu
TL;DR
VisEscape addresses the challenge of exploration-driven decision-making in dynamic, visually rich environments by introducing a benchmark of 20 virtual escape rooms. The authors demonstrate that state-of-the-art multimodal models struggle to escape without guidance, highlighting the need for memory and reasoning components. They propose a modular agent, VisEscaper, that integrates a Memory Management module and a Reasoning module, yielding significant improvements in success and efficiency and revealing a synergistic interaction between memory and reasoning. The work further analyzes module contributions, compares VLM-based input processing with LLM-driven captioning, and emphasizes the potential of structured exploration and iterative hypothesis testing for complex, open-ended tasks.
Abstract
Escape rooms present a unique cognitive challenge that demands exploration-driven planning: with the sole instruction to 'escape the room', players must actively search their environment, collecting information, and finding solutions through repeated trial and error. Motivated by this, we introduce VisEscape, a benchmark of 20 virtual escape rooms specifically designed to evaluate AI models under these challenging conditions, where success depends not only on solving isolated puzzles but also on iteratively constructing and refining spatial-temporal knowledge of a dynamically changing environment. On VisEscape, we observe that even state-of-the-art multi-modal models generally fail to escape the rooms, showing considerable variation in their progress and problem-solving approaches. We find that integrating memory management and reasoning contributes to efficient exploration and enables successive hypothesis formulation and testing, thereby leading to significant improvements in dynamic and exploration-driven environments
