PC-Talk: Precise Facial Animation Control for Audio-Driven Talking Face Generation
Baiqin Wang, Xiangyu Zhu, Fan Shen, Hao Xu, Zhen Lei
TL;DR
PC-Talk tackles the lack of controllability in audio-driven talking-face generation by proposing implicit keypoint deformations as an intermediate representation and introducing two dedicated modules: Lip-audio Alignment Control (LAC) for precise lip-sync and speaking-style editing, and EMotion Control (EMC) for fine-grained emotion synthesis. The method enables word-level style edits, lip-movement scaling, and region-wise emotion composition by disentangling pure emotional deformation from lip-sync, using multiple emotional sources. Evaluations on HDTF and MEAD show state-of-the-art lip synchronization, image quality, temporal consistency, and emotional expressiveness, with real-time performance at 30 FPS. This work advances practical, controllable digital humans by providing fine-grained, multi-source emotion control and robust lip-sync, enabling customizable, realistic talking-face videos.
Abstract
Recent advancements in audio-driven talking face generation have made great progress in lip synchronization. However, current methods often lack sufficient control over facial animation such as speaking style and emotional expression, resulting in uniform outputs. In this paper, we focus on improving two key factors: lip-audio alignment and emotion control, to enhance the diversity and user-friendliness of talking videos. Lip-audio alignment control focuses on elements like speaking style and the scale of lip movements, whereas emotion control is centered on generating realistic emotional expressions, allowing for modifications in multiple attributes such as intensity. To achieve precise control of facial animation, we propose a novel framework, PC-Talk, which enables lip-audio alignment and emotion control through implicit keypoint deformations. First, our lip-audio alignment control module facilitates precise editing of speaking styles at the word level and adjusts lip movement scales to simulate varying vocal loudness levels, maintaining lip synchronization with the audio. Second, our emotion control module generates vivid emotional facial features with pure emotional deformation. This module also enables the fine modification of intensity and the combination of multiple emotions across different facial regions. Our method demonstrates outstanding control capabilities and achieves state-of-the-art performance on both HDTF and MEAD datasets in extensive experiments.
