Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors
Katja Schwarz, Norman Mueller, Peter Kontschieder
TL;DR
This work tackles the challenge of generating photorealistic and 3D-consistent scenes from limited input views by integrating an explicit 3D Gaussian splat representation with a pre-trained latent video diffusion model. GGS predicts a 3D feature field via Gaussian splats from posed images and renders it into feature maps or a 3D radiance field, enabling direct 3D synthesis and improved multi-view consistency. Key contributions include a pose-conditioned diffusion framework, an epipolar transformer to link views, a 3D decoder and optional depth supervision, and an autoregressive scene synthesis capability that scales to multiple references. Empirical results on RealEstate10K and ScanNet++ show substantial gains in 3D consistency (TSED) and 3D scene fidelity (FID/FVD) over strong baselines, illustrating a practical path toward coherent, depth-aware 3D content generation from limited data.
Abstract
Synthesizing consistent and photorealistic 3D scenes is an open problem in computer vision. Video diffusion models generate impressive videos but cannot directly synthesize 3D representations, i.e., lack 3D consistency in the generated sequences. In addition, directly training generative 3D models is challenging due to a lack of 3D training data at scale. In this work, we present Generative Gaussian Splatting (GGS) -- a novel approach that integrates a 3D representation with a pre-trained latent video diffusion model. Specifically, our model synthesizes a feature field parameterized via 3D Gaussian primitives. The feature field is then either rendered to feature maps and decoded into multi-view images, or directly upsampled into a 3D radiance field. We evaluate our approach on two common benchmark datasets for scene synthesis, RealEstate10K and ScanNet+, and find that our proposed GGS model significantly improves both the 3D consistency of the generated multi-view images, and the quality of the generated 3D scenes over all relevant baselines. Compared to a similar model without 3D representation, GGS improves FID on the generated 3D scenes by ~20% on both RealEstate10K and ScanNet+. Project page: https://katjaschwarz.github.io/ggs/
