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Shape-Kit: A Design Toolkit for Crafting On-Body Expressive Haptics

Ran Zhou, Jianru Ding, Chenfeng Gao, Wanli Qian, Benjamin Erickson, Madeline Balaam, Daniel Leithinger, Ken Nakagaki

TL;DR

Shape-Kit addresses the gap between exploratory, analog design of on-body haptics and the need for reproducible outcomes. It introduces a hybrid toolkit that combines long, transducing pin-based analog displays with a digital tracking and playback pipeline, enabling designers to craft, document, and iteratively refine expressive touch patterns across the body. A design study with 14 designers demonstrates how Shape-Kit supports collaborative sensorial exploration, reveals rich nuances in texture, body placement, and actuation, and highlights both the promise and current limits of analog crafting with digitization. The work contributes actionable insights into haptic toolkit design, shows how crafting haptics can foster resonance and shared sense-making, and discusses practical paths to deploy crafted outcomes with emerging high-fidelity actuators and wearables.

Abstract

Driven by the vision of everyday haptics, the HCI community is advocating for "design touch first" and investigating "how to touch well." However, a gap remains between the exploratory nature of haptic design and technical reproducibility. We present Shape-Kit, a hybrid design toolkit embodying our "crafting haptics" metaphor, where hand touch is transduced into dynamic pin-based sensations that can be freely explored across the body. An ad-hoc tracking module captures and digitizes these patterns. Our study with 14 designers and artists demonstrates how Shape-Kit facilitates sensorial exploration for expressive haptic design. We analyze how designers collaboratively ideate, prototype, iterate, and compose touch experiences and show the subtlety and richness of touch that can be achieved through diverse crafting methods with Shape-Kit. Reflecting on the findings, our work contributes key insights into haptic toolkit design and touch design practices centered on the "crafting haptics" metaphor. We discuss in-depth how Shape-Kit's simplicity, though remaining constrained, enables focused crafting for deeper exploration, while its collaborative nature fosters shared sense-making of touch experiences.

Shape-Kit: A Design Toolkit for Crafting On-Body Expressive Haptics

TL;DR

Shape-Kit addresses the gap between exploratory, analog design of on-body haptics and the need for reproducible outcomes. It introduces a hybrid toolkit that combines long, transducing pin-based analog displays with a digital tracking and playback pipeline, enabling designers to craft, document, and iteratively refine expressive touch patterns across the body. A design study with 14 designers demonstrates how Shape-Kit supports collaborative sensorial exploration, reveals rich nuances in texture, body placement, and actuation, and highlights both the promise and current limits of analog crafting with digitization. The work contributes actionable insights into haptic toolkit design, shows how crafting haptics can foster resonance and shared sense-making, and discusses practical paths to deploy crafted outcomes with emerging high-fidelity actuators and wearables.

Abstract

Driven by the vision of everyday haptics, the HCI community is advocating for "design touch first" and investigating "how to touch well." However, a gap remains between the exploratory nature of haptic design and technical reproducibility. We present Shape-Kit, a hybrid design toolkit embodying our "crafting haptics" metaphor, where hand touch is transduced into dynamic pin-based sensations that can be freely explored across the body. An ad-hoc tracking module captures and digitizes these patterns. Our study with 14 designers and artists demonstrates how Shape-Kit facilitates sensorial exploration for expressive haptic design. We analyze how designers collaboratively ideate, prototype, iterate, and compose touch experiences and show the subtlety and richness of touch that can be achieved through diverse crafting methods with Shape-Kit. Reflecting on the findings, our work contributes key insights into haptic toolkit design and touch design practices centered on the "crafting haptics" metaphor. We discuss in-depth how Shape-Kit's simplicity, though remaining constrained, enables focused crafting for deeper exploration, while its collaborative nature fosters shared sense-making of touch experiences.

Paper Structure

This paper contains 57 sections, 15 figures, 4 tables.

Figures (15)

  • Figure 1: Shape-Kit Toolkit and its assembly
  • Figure 2: Tracking System and Shape-Kit GUI. (a) Synchronization on GUI (b) Window module (c) Tracking module (d) Computer vision tracking view (e) Tracking Synchronization Page (f) Pattern Recording Page (g) Pattern Playback Page
  • Figure 3: Servo-driven programmable shape display.
  • Figure 4: Pilot study and new study materials. (a) Collaborative prototyping in pilot 2 (b) Tangible posters for the study prompts (c) Tangible time indicator
  • Figure 5: Study preparation and setup. (a) Provided props and materials (b) The space setup (c) Sample study scene from T2
  • ...and 10 more figures