GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling
Yang Zheng, Menglei Chai, Delio Vicini, Yuxiao Zhou, Yinghao Xu, Leonidas Guibas, Gordon Wetzstein, Thabo Beeler
TL;DR
GroomLight tackles the challenge of relightable human hair by marrying physics-based accuracy with neural-detail modeling. It introduces an extended hair BSDF to capture primary light transport, paired with a light-aware residual built from fixed-geometry 3D Gaussians and dual-level spherical harmonics to encode fine, view- and light-dependent details. The two-stage hybrid inverse rendering optimizes the BSDF parameters and then the residuals, enabling high-fidelity relighting, robust view synthesis, and practical material editing. Evaluations on real-world hair data show state-of-the-art performance in relighting and appearance reconstruction, with applications in relighting, editing, and dynamic rendering for CG workflows.
Abstract
We present GroomLight, a novel method for relightable hair appearance modeling from multi-view images. Existing hair capture methods struggle to balance photorealistic rendering with relighting capabilities. Analytical material models, while physically grounded, often fail to fully capture appearance details. Conversely, neural rendering approaches excel at view synthesis but generalize poorly to novel lighting conditions. GroomLight addresses this challenge by combining the strengths of both paradigms. It employs an extended hair BSDF model to capture primary light transport and a light-aware residual model to reconstruct the remaining details. We further propose a hybrid inverse rendering pipeline to optimize both components, enabling high-fidelity relighting, view synthesis, and material editing. Extensive evaluations on real-world hair data demonstrate state-of-the-art performance of our method.
