BioSpark: Beyond Analogical Inspiration to LLM-augmented Transfer
Hyeonsu Kang, David Chuan-en Lin, Yan-Ying Chen, Matthew K. Hong, Nikolas Martelaro, Aniket Kittur
TL;DR
BioSpark presents an LLM-enhanced creativity partner for analogical design, integrating tree-of-life-based diversification, a Pinterest-like interface, Sparks for transfer, trade-offs, and a contextual Q&A flow to support end-to-end analogical ideation. Through formative studies and a within-subject user study, BioSpark demonstrates increased creative output, higher-quality ideas, and greater diversity of biological inspirations compared with a baseline relying on AskNature and ChatGPT. The work highlights how embedding AI in familiar interaction paradigms can augment designer workflows while foregrounding user agency, managing cognitive load, and addressing fixation through progressive elaboration and contextual grounding. Limitations include concerns about fixation, controllability, and generalizability, with future work focusing on personalization, deeper integration with later design stages, and broader real-world deployment.
Abstract
We present BioSpark, a system for analogical innovation designed to act as a creativity partner in reducing the cognitive effort in finding, mapping, and creatively adapting diverse inspirations. While prior approaches have focused on initial stages of finding inspirations, BioSpark uses LLMs embedded in a familiar, visual, Pinterest-like interface to go beyond inspiration to supporting users in identifying the key solution mechanisms, transferring them to the problem domain, considering tradeoffs, and elaborating on details and characteristics. To accomplish this BioSpark introduces several novel contributions, including a tree-of-life enabled approach for generating relevant and diverse inspirations, as well as AI-powered cards including 'Sparks' for analogical transfer; 'Trade-offs' for considering pros and cons; and 'Q&A' for deeper elaboration. We evaluated BioSpark through workshops with professional designers and a controlled user study, finding that using BioSpark led to a greater number of generated ideas; those ideas being rated higher in creative quality; and more diversity in terms of biological inspirations used than a control condition. Our results suggest new avenues for creativity support tools embedding AI in familiar interaction paradigms for designer workflows.
