Differentially Private Equilibrium Finding in Polymatrix Games
Mingyang Liu, Gabriele Farina, Asuman Ozdaglar
TL;DR
The paper tackles the problem of computing equilibria in polymatrix games under differential privacy constraints. It proves that, under strong adversaries or when accuracy is measured by Euclidean distance to the equilibrium, high accuracy and vanishing DP budget cannot co-occur, establishing fundamental limits. Focusing on a realistic setting where the adversary has a constant number of channels, it introduces a distributed algorithm that combines noisy strategy sharing with proximity-based proximal updates and an adaptive regularizer tied to the graph degrees. The analysis shows convergence to a coarse correlated equilibrium with diminishing exploitability and a DP budget that improves as the number of players grows, with distinct behavior for dense and sparse graphs. Experiments corroborate the theoretical predictions, highlighting the practical viability of achieving privacy-conscious equilibrium computation in large polymatrix games, especially in dense graphs.
Abstract
We study equilibrium finding in polymatrix games under differential privacy constraints. To start, we show that high accuracy and asymptotically vanishing differential privacy budget (as the number of players goes to infinity) cannot be achieved simultaneously under either of the two settings: (i) We seek to establish equilibrium approximation guarantees in terms of Euclidean distance to the equilibrium set, and (ii) the adversary has access to all communication channels. Then, assuming the adversary has access to a constant number of communication channels, we develop a novel distributed algorithm that recovers strategies with simultaneously vanishing Nash gap (in expected utility, also referred to as exploitability and privacy budget as the number of players increases.
