SDD-4DGS: Static-Dynamic Aware Decoupling in Gaussian Splatting for 4D Scene Reconstruction
Dai Sun, Huhao Guan, Kun Zhang, Xike Xie, S. Kevin Zhou
TL;DR
SDD-4DGS introduces static-dynamic aware decoupling to Gaussian Splatting for 4D scene reconstruction by learning a per-Gaussian dynamic perception coefficient and a probabilistic dynamic/static flag. The approach integrates a progressive binary constraint and an automatic supervision signal based on uncertainty (via DINOv2) to separate dynamic and static components while maintaining geometric fidelity. Across five datasets, it achieves state-of-the-art or competitive results, with clear benefits in static detail preservation and accurate dynamic motion modeling. The work offers a practical, extensible framework for robust 4D reconstruction in real-world scenes and points to future directions in dynamic lighting and deformable objects.
Abstract
Dynamic and static components in scenes often exhibit distinct properties, yet most 4D reconstruction methods treat them indiscriminately, leading to suboptimal performance in both cases. This work introduces SDD-4DGS, the first framework for static-dynamic decoupled 4D scene reconstruction based on Gaussian Splatting. Our approach is built upon a novel probabilistic dynamic perception coefficient that is naturally integrated into the Gaussian reconstruction pipeline, enabling adaptive separation of static and dynamic components. With carefully designed implementation strategies to realize this theoretical framework, our method effectively facilitates explicit learning of motion patterns for dynamic elements while maintaining geometric stability for static structures. Extensive experiments on five benchmark datasets demonstrate that SDD-4DGS consistently outperforms state-of-the-art methods in reconstruction fidelity, with enhanced detail restoration for static structures and precise modeling of dynamic motions. The code will be released.
