A Three-Dimensional Pursuit-Evasion Game Based on Fuzzy Actor-Critic Learning Algorithm
Penglin Hu
TL;DR
This work tackles pursuit-evasion in three-dimensional space by extending the Apollonius construct to a generalized 3D framework and deriving an optimal motion cone for pursuers and evaders. It presents a fuzzy actor-critic learning (FACL) approach with Takagi-Sugeno rules and a reward function based on artificial potential fields to train agents in continuous 3D action spaces. Validation in simulations shows successful captures, shorter end-to-end distances, and improved path length and capture time relative to a prior 3D PEG method, demonstrating enhanced pursuit performance and obstacle handling. Overall, the paper lays groundwork for more scalable, multi-agent and multi-objective RL strategies in 3D PEG settings.
Abstract
Most of the existing research on pursuit-evasion game (PEG) is conducted in a two-dimensional (2D) environment. In this paper, we investigate the PEG in a 3D space. We extend the Apollonius circle (AC) to the 3D space and introduce its detailed analytical form. To enhance the capture efficiency, we derive the optimal motion space for both the pursuer and the evader. To address the issue arising from a discrete state space, we design a fuzzy actor-critic learning (FACL) algorithm to obtain the agents' strategies. To improve learning performance, we devise a reward function for the agents, which enables obstacle avoidance functionality. The effectiveness of the proposed algorithm is validated through simulation experiments.
