HumanMM: Global Human Motion Recovery from Multi-shot Videos
Yuhong Zhang, Guanlin Wu, Ling-Hao Chen, Zhuokai Zhao, Jing Lin, Xiaoke Jiang, Jiamin Wu, Zhuoheng Li, Hao Frank Yang, Haoqian Wang, Lei Zhang
TL;DR
HumanMM addresses the problem of recovering long-sequence 3D human motion in world coordinates from multi-shot monocular videos. It introduces a pipeline that (i) detects shot transitions, (ii) estimates per-shot camera poses with Masked LEAP-VO, (iii) aligns orientation and pose across shots via an orientation alignment module and a multi-shot HMR encoder, and (iv) post-processes motion with a trajectory predictor/refiner to reduce foot sliding. A new ms-Motion multi-shot benchmark demonstrates state-of-the-art performance across global motion and orientation metrics, supported by strong ablations showing the necessity of each component. The work enables robust, continuous world-space motion recovery in unconstrained videos and provides a public dataset for benchmarking multi-shot HMR methods.
Abstract
In this paper, we present a novel framework designed to reconstruct long-sequence 3D human motion in the world coordinates from in-the-wild videos with multiple shot transitions. Such long-sequence in-the-wild motions are highly valuable to applications such as motion generation and motion understanding, but are of great challenge to be recovered due to abrupt shot transitions, partial occlusions, and dynamic backgrounds presented in such videos. Existing methods primarily focus on single-shot videos, where continuity is maintained within a single camera view, or simplify multi-shot alignment in camera space only. In this work, we tackle the challenges by integrating an enhanced camera pose estimation with Human Motion Recovery (HMR) by incorporating a shot transition detector and a robust alignment module for accurate pose and orientation continuity across shots. By leveraging a custom motion integrator, we effectively mitigate the problem of foot sliding and ensure temporal consistency in human pose. Extensive evaluations on our created multi-shot dataset from public 3D human datasets demonstrate the robustness of our method in reconstructing realistic human motion in world coordinates.
