SOGS: Second-Order Anchor for Advanced 3D Gaussian Splatting
Jiahui Zhang, Fangneng Zhan, Ling Shao, Shijian Lu
TL;DR
SOGS addresses the trade-off in anchor-based 3D Gaussian Splatting between anchor feature size and rendering quality by introducing covariance-based second-order anchors that augment anchor features via cross-feature correlations. It computes the covariance $\boldsymbol{\Sigma}$ and correlation $\boldsymbol{R}$ across anchor dimensions, performs eigendecomposition to obtain top-$M$ eigenvectors $\boldsymbol{P}$, and uses them to enhance anchor representations, enabling high-quality rendering with reduced anchor size. A selective gradient loss $\mathcal{L}_s$ based on Sobel gradient maps dynamically emphasizes hard-to-render regions, further improving texture and geometry fidelity while training with smaller anchors. Extensive experiments across Mip-NeRF360, Tanks&Temples, Deep Blending, and BungeeNeRF show SOGS consistently outperforms Scaffold-GS in PSNR, SSIM, and LPIPS with reduced anchor/model sizes, illustrating practical gains for efficient, high-quality novel-view synthesis.
Abstract
Anchor-based 3D Gaussian splatting (3D-GS) exploits anchor features in 3D Gaussian prediction, which has achieved impressive 3D rendering quality with reduced Gaussian redundancy. On the other hand, it often encounters the dilemma among anchor features, model size, and rendering quality - large anchor features lead to large 3D models and high-quality rendering whereas reducing anchor features degrades Gaussian attribute prediction which leads to clear artifacts in the rendered textures and geometries. We design SOGS, an anchor-based 3D-GS technique that introduces second-order anchors to achieve superior rendering quality and reduced anchor features and model size simultaneously. Specifically, SOGS incorporates covariance-based second-order statistics and correlation across feature dimensions to augment features within each anchor, compensating for the reduced feature size and improving rendering quality effectively. In addition, it introduces a selective gradient loss to enhance the optimization of scene textures and scene geometries, leading to high-quality rendering with small anchor features. Extensive experiments over multiple widely adopted benchmarks show that SOGS achieves superior rendering quality in novel view synthesis with clearly reduced model size.
