D3DR: Lighting-Aware Object Insertion in Gaussian Splatting
Vsevolod Skorokhodov, Nikita Durasov, Pascal Fua
TL;DR
D3DR addresses the challenge of natural-looking object insertion into 3D Gaussian Splatting scenes by leveraging diffusion models to enforce lighting consistency. The method combines diffusion model personalization (DreamBooth with IC-Light augmentation) to tailor the object to varied illuminations, followed by a Delta Denoising Score–based optimization to relight and refine the object's appearance within the scene. Key contributions include a two-stage pipeline (diffusion personalization and 2-step DDS), a depth-conditioned ControlNet for geometric consistency, and comprehensive ablations and comparisons showing improvements in relighting quality (e.g., PSNR up to 0.5 and SSIM up to 0.15). The approach enables more realistic 3D object insertion without environment maps or full physically-based rendering, with practical implications for neural graphics applications and extended 3D content editing.
Abstract
Gaussian Splatting has become a popular technique for various 3D Computer Vision tasks, including novel view synthesis, scene reconstruction, and dynamic scene rendering. However, the challenge of natural-looking object insertion, where the object's appearance seamlessly matches the scene, remains unsolved. In this work, we propose a method, dubbed D3DR, for inserting a 3DGS-parametrized object into 3DGS scenes while correcting its lighting, shadows, and other visual artifacts to ensure consistency, a problem that has not been successfully addressed before. We leverage advances in diffusion models, which, trained on real-world data, implicitly understand correct scene lighting. After inserting the object, we optimize a diffusion-based Delta Denoising Score (DDS)-inspired objective to adjust its 3D Gaussian parameters for proper lighting correction. Utilizing diffusion model personalization techniques to improve optimization quality, our approach ensures seamless object insertion and natural appearance. Finally, we demonstrate the method's effectiveness by comparing it to existing approaches, achieving 0.5 PSNR and 0.15 SSIM improvements in relighting quality.
