ARctic Escape: Promoting Social Connection, Teamwork, and Collaboration Using a Co-Located Augmented Reality Escape Room
Theodore Knoll, Amna Liaqat, Andrés Monroy-Hernández
TL;DR
This paper tackles accessibility barriers of physical escape rooms while preserving social interaction through AR. It introduces AR Arctic Escape, a co-located two-person AR escape room playable on smartphones via Snapchat Lens, designed to foster social connection and teamwork. An evaluation with four dyads shows that shared AR play promotes discussion and collaboration, though entirely virtual content can disorient some participants. The work provides design insights on leveraging co-location and asymmetric information in AR to support leadership dynamics and broaden AR adoption, with future work extending to stranger pairs and more complex puzzles.
Abstract
We present ARctic Escape, a co-located augmented reality (AR) escape room designed to promote collaboration between dyads through play. While physical escape rooms provide groups with fun, social experiences, they require a gameplay venue, props, and a game master, all of which detract from their ease of access. Existing AR escape rooms demonstrate that AR can make escape room experiences easier to access. Still, many AR escape rooms are single-player and therefore fail to maintain the social and collaborative elements of their physical counterparts. This paper presents ARctic Escape, a two-person AR escape room with clues emphasizing player interaction and teamwork. We evaluated ARctic Escape by conducting semi-structured interviews with four dyads to learn about participants' interpersonal dynamics and experiences during gameplay. We found that participants thought the experience was fun, collaborative, promoted discussion, and inspired new social dynamics, but sometimes the escape room's reliance on virtual content was disorienting.
