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Welfare Approximation in Additively Separable Hedonic Games

Martin Bullinger, Vaggos Chatziafratis, Parnian Shahkar

TL;DR

The paper studies welfare maximization in additively separable hedonic games (ASHGs), proving strong worst-case hardness and identifying tractable regimes. It shows an $n^{1-\varepsilon}$-inapproximability for restricted valuations and, when the total value is nonnegative, a randomized $O(\log n)$-approximation by connecting welfare to correlation clustering. It then analyzes stochastic models based on Erdős–Rényi and random balanced/multipartite graphs, obtaining constant-factor and $O(\log n)$-approximation guarantees with high probability via greedy methods and Turán-graph reductions. Overall, the work clarifies the boundary between hard and tractable instances of welfare optimization in hedonic games and highlights algorithmic techniques that generalize to related graph-partitioning problems.

Abstract

Partitioning a set of $n$ items or agents while maximizing the value of the partition is a fundamental algorithmic task. We study this problem in the specific setting of maximizing social welfare in additively separable hedonic games. Unfortunately, this task faces strong computational boundaries: Extending previous results, we show that approximating welfare by a factor of $n^{1-ε}$ is NP-hard, even for severely restricted weights. However, we can obtain a randomized $\log n$-approximation on instances for which the sum of input valuations is nonnegative. Finally, we study two stochastic models of aversion-to-enemies games, where the weights are derived from Erdős-Rényi or multipartite graphs. We obtain constant-factor and logarithmic-factor approximations with high probability.

Welfare Approximation in Additively Separable Hedonic Games

TL;DR

The paper studies welfare maximization in additively separable hedonic games (ASHGs), proving strong worst-case hardness and identifying tractable regimes. It shows an -inapproximability for restricted valuations and, when the total value is nonnegative, a randomized -approximation by connecting welfare to correlation clustering. It then analyzes stochastic models based on Erdős–Rényi and random balanced/multipartite graphs, obtaining constant-factor and -approximation guarantees with high probability via greedy methods and Turán-graph reductions. Overall, the work clarifies the boundary between hard and tractable instances of welfare optimization in hedonic games and highlights algorithmic techniques that generalize to related graph-partitioning problems.

Abstract

Partitioning a set of items or agents while maximizing the value of the partition is a fundamental algorithmic task. We study this problem in the specific setting of maximizing social welfare in additively separable hedonic games. Unfortunately, this task faces strong computational boundaries: Extending previous results, we show that approximating welfare by a factor of is NP-hard, even for severely restricted weights. However, we can obtain a randomized -approximation on instances for which the sum of input valuations is nonnegative. Finally, we study two stochastic models of aversion-to-enemies games, where the weights are derived from Erdős-Rényi or multipartite graphs. We obtain constant-factor and logarithmic-factor approximations with high probability.

Paper Structure

This paper contains 15 sections, 17 theorems, 30 equations, 1 table, 5 algorithms.

Key Result

Theorem 4.1

Let $\varepsilon > 0$ and $v^- \ge 1$. Then, unless $=$, $n^{1-\varepsilon}$-ApproxWelfare cannot be solved in polynomial time for symmetric ASHGs with valuations in the set $\{-v^-, 0, 1\}$.

Theorems & Definitions (35)

  • Theorem 4.1
  • proof
  • Proposition 4.1
  • proof
  • Proposition 4.1
  • proof
  • Example 4.2
  • Lemma 4.2
  • proof
  • Lemma 4.2
  • ...and 25 more