Revisiting the Othello World Model Hypothesis
Yifei Yuan, Anders Søgaard
TL;DR
The paper investigates whether large language models induce world models by training seven architectures on Othello move sequences and evaluating 1-hop and 2-hop move generation. It combines cross-model representation alignment and latent move projection to test whether models learn shared, spatially structured board representations, finding up to 99% unsupervised grounding accuracy and high cross-model alignment (e.g., 93.1% in at least one synthetic pairing). The authors show that models converge on similar board-state representations and capture spatial relationships, reinforcing the Othello World Model Hypothesis beyond prior probing studies. These results have implications for understanding symbol grounding and structured reasoning in LLMs, suggesting that they can internalize dynamic environments from sequences of abstract actions.
Abstract
Li et al. (2023) used the Othello board game as a test case for the ability of GPT-2 to induce world models, and were followed up by Nanda et al. (2023b). We briefly discuss the original experiments, expanding them to include more language models with more comprehensive probing. Specifically, we analyze sequences of Othello board states and train the model to predict the next move based on previous moves. We evaluate seven language models (GPT-2, T5, Bart, Flan-T5, Mistral, LLaMA-2, and Qwen2.5) on the Othello task and conclude that these models not only learn to play Othello, but also induce the Othello board layout. We find that all models achieve up to 99% accuracy in unsupervised grounding and exhibit high similarity in the board features they learned. This provides considerably stronger evidence for the Othello World Model Hypothesis than previous works.
