Organize, Then Vote: Exploring Cognitive Load in Quadratic Survey Interfaces
Ti-Chung Cheng, Yutong Zhang, Yi-Hung Chou, Vinay Koshy, Tiffany Wenting Li, Karrie Karahalios, Hari Sundaram
TL;DR
Quadratic Surveys promise more accurate preference elicitation, but their cognitive demands hinder practical adoption. The authors introduce a two-phase Organize-Then-Vote QS interface to scaffold preference construction and reduce cognitive load, evaluating it against a baseline single-phase text interface in a 2x2 lab study (short vs long surveys; 6 vs 24 options). Bayesian and qualitative analyses reveal that the two-phase design shifts cognitive effort toward deeper processing, reduces satisficing in long surveys, and modulates edit-distance and time-per-option in ways that suggest more deliberate decision-making, though statistical significance of overall load differences is mixed. The work provides design principles, practical recommendations, and open-source implementations to advance QS usability and adoption, with implications for budget-aware, preference-elicitation tools in multi-option decision contexts.
Abstract
Quadratic Surveys (QSs) elicit more accurate preferences than traditional methods like Likert-scale surveys. However, the cognitive load associated with QSs has hindered their adoption in digital surveys for collective decision-making. We introduce a two-phase "organize-then-vote" QS to reduce cognitive load. As interface design significantly impacts survey results and accuracy, our design scaffolds survey takers' decision-making while managing the cognitive load imposed by QS. In a 2x2 between-subject in-lab study on public resource allotment, we compared our interface with a traditional text interface across a QS with 6 (short) and 24 (long) options. Two-phase interface participants spent more time per option and exhibited shorter voting edit distances. We qualitatively observed shifts in cognitive effort from mechanical operations to constructing more comprehensive preferences. We conclude that this interface promoted deeper engagement, potentially reducing satisficing behaviors caused by cognitive overload in longer QSs. This research clarifies how human-centered design improves preference elicitation tools for collective decision-making.
