Cross, Dwell, or Pinch: Designing and Evaluating Around-Device Selection Methods for Unmodified Smartwatches
Jiwan Kim, Jiwan Son, Ian Oakley
TL;DR
Cross, Dwell, or Pinch investigates around-device input on unmodified smartwatches via a one-dimensional sonar-based finger-tracking system (SonarSelect). It compares three selection triggers across binary and multi-target tasks, finding Double-crossing fastest for binary selections and Dwelling most effective for consecutive multi-target tasks, with haptic feedback enhancing comfort but not performance. The work demonstrates the practical viability of sonar-based cursor control on commodity hardware and provides design guidance for around-device smartwatch interfaces, while releasing the system as open-source to spur further research. Overall, the study offers concrete performance benchmarks and actionable recommendations for implementing around-device selection on current smartwatch platforms.
Abstract
Smartwatches offer powerful features, but their small touchscreens limit the expressiveness of the input that can be achieved. To address this issue, we present, and open-source, the first sonar-based around-device input on an unmodified consumer smartwatch. We achieve this using a fine-grained, one-dimensional sonar-based finger-tracking system. In addition, we use this system to investigate the fundamental issue of how to trigger selections during around-device smartwatch input through two studies. The first examines the methods of double-crossing, dwell, and finger tap in a binary task, while the second considers a subset of these designs in a multi-target task and in the presence and absence of haptic feedback. Results showed double-crossing was optimal for binary tasks, while dwell excelled in multi-target scenarios, and haptic feedback enhanced comfort but not performance. These findings offer design insights for future around-device smartwatch interfaces that can be directly deployed on today's consumer hardware.
