Shadow: Leveraging Segmentation Masks for Cross-Embodiment Policy Transfer
Marion Lepert, Ria Doshi, Jeannette Bohg
TL;DR
Shadow addresses cross-embodiment transfer by training a policy on a single source robot using edited observations in which both the source and target robots are represented by segmentation masks aligned to the same end-effector pose $x_{ee}$. During training, the source is masked and the target's mask is overlaid, while evaluation uses the reverse setup, ensuring train/test input distributions remain similar without collecting target-robot data. The approach achieves data-efficient zero-shot transfer, outperforming in-painting baselines like Mirage and approaching or matching source-performance on several tasks in both simulation and real hardware, with an average gain of over $2\times$ on real-world experiments. This method reduces data collection requirements and enables robust policy transfer across unseen embodiments, with clear limitations around camera calibration, scene generalization, and per-embodiment policy training. Shadow thus offers a practical, scalable path for leveraging existing robot data to generalize policies to new hardware.
Abstract
Data collection in robotics is spread across diverse hardware, and this variation will increase as new hardware is developed. Effective use of this growing body of data requires methods capable of learning from diverse robot embodiments. We consider the setting of training a policy using expert trajectories from a single robot arm (the source), and evaluating on a different robot arm for which no data was collected (the target). We present a data editing scheme termed Shadow, in which the robot during training and evaluation is replaced with a composite segmentation mask of the source and target robots. In this way, the input data distribution at train and test time match closely, enabling robust policy transfer to the new unseen robot while being far more data efficient than approaches that require co-training on large amounts of data from diverse embodiments. We demonstrate that an approach as simple as Shadow is effective both in simulation on varying tasks and robots, and on real robot hardware, where Shadow demonstrates an average of over 2x improvement in success rate compared to the strongest baseline.
