Perceptual Visual Quality Assessment: Principles, Methods, and Future Directions
Wei Zhou, Hadi Amirpour, Christian Timmerer, Guangtao Zhai, Patrick Le Callet, Alan C. Bovik
TL;DR
The paper surveys perceptual visual quality assessment (PVQA) across images, videos, immersive multimedia, and GenAI content, addressing the gap between subjective experience and objective metrics. It covers visual modeling, subjective testing (MOS/DMOS, ACR/DCR/CCR), and objective metrics ranging from traditional PSNR/SSIM/VMAF to NSS and deep-learning approaches, emphasizing evaluation via correlation metrics. It further discusses PVQA for immersive formats (stereoscopic, light-field, VR, 3D models) and GenAI content, highlighting the need for new benchmarks, datasets, and metrics. The foundation-model era is identified as a key enabler for more robust, context-aware PVQA, with future work focusing on real-time, scalable assessment that better aligns with human perception and handles increasingly complex multimedia content.
Abstract
As multimedia services such as video streaming, video conferencing, virtual reality (VR), and online gaming continue to expand, ensuring high perceptual visual quality becomes a priority to maintain user satisfaction and competitiveness. However, multimedia content undergoes various distortions during acquisition, compression, transmission, and storage, resulting in the degradation of experienced quality. Thus, perceptual visual quality assessment (PVQA), which focuses on evaluating the quality of multimedia content based on human perception, is essential for optimizing user experiences in advanced communication systems. Several challenges are involved in the PVQA process, including diverse characteristics of multimedia content such as image, video, VR, point cloud, mesh, multimodality, etc., and complex distortion scenarios as well as viewing conditions. In this paper, we first present an overview of PVQA principles and methods. This includes both subjective methods, where users directly rate their experiences, and objective methods, where algorithms predict human perception based on measurable factors such as bitrate, frame rate, and compression levels. Based on the basics of PVQA, quality predictors for different multimedia data are then introduced. In addition to traditional images and videos, immersive multimedia and generative artificial intelligence (GenAI) content are also discussed. Finally, the paper concludes with a discussion on the future directions of PVQA research.
