Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texture
Xuanchen Li, Jianyu Wang, Yuhao Cheng, Yikun Zeng, Xingyu Ren, Wenhan Zhu, Weiming Zhao, Yichao Yan
TL;DR
TexTalk4D addresses the realism gap in audio-driven 3D talking heads by incorporating dynamic textures into the synthesis pipeline. It introduces TexTalker, a diffusion-based framework that jointly generates geometry and 8K dynamic textures from speech by learning motion and wrinkle animation primitives and aligning them through latent diffusion. A pivot-based style injection enables disentangled control over speaking and wrinkling styles, supporting highly personalized avatars. The work contributes a large-scale 4D dataset and demonstrates superior geometry quality and texture realism, with planned public release of code and data.
Abstract
Significant progress has been made for speech-driven 3D face animation, but most works focus on learning the motion of mesh/geometry, ignoring the impact of dynamic texture. In this work, we reveal that dynamic texture plays a key role in rendering high-fidelity talking avatars, and introduce a high-resolution 4D dataset \textbf{TexTalk4D}, consisting of 100 minutes of audio-synced scan-level meshes with detailed 8K dynamic textures from 100 subjects. Based on the dataset, we explore the inherent correlation between motion and texture, and propose a diffusion-based framework \textbf{TexTalker} to simultaneously generate facial motions and dynamic textures from speech. Furthermore, we propose a novel pivot-based style injection strategy to capture the complicity of different texture and motion styles, which allows disentangled control. TexTalker, as the first method to generate audio-synced facial motion with dynamic texture, not only outperforms the prior arts in synthesising facial motions, but also produces realistic textures that are consistent with the underlying facial movements. Project page: https://xuanchenli.github.io/TexTalk/.
