EigenActor: Variant Body-Object Interaction Generation Evolved from Invariant Action Basis Reasoning
Xuehao Gao, Yang Yang, Shaoyi Du, Yang Wu, Yebin Liu, Guo-Jun Qi
TL;DR
This work tackles text-to-HOI synthesis by decomposing HOI reasoning into action-specific motion priors and object-specific interaction priors, solved via a two-stage BodyNet that first infers a canonical action motion and then enriches it with object-aware details, and an ObjectNet that plans object 3D motions with hand-contact guidance. The diffusion-based framework uses CLIP text embeddings and object geometry to steer cross-modal generation, coupled with hand-object contact reasoning and an interaction-optimization module to enhance realism. Experiments on HIMO, FullBodyManipulation, and GRAB show superior semantic consistency, interaction realism, and few-shot robustness compared with state-of-the-art baselines, supported by extensive ablations. The approach advances practical text-to-HOI synthesis by delivering controllable, diverse, and physically plausible body-object co-motions for virtual avatars and interactive scenes.
Abstract
This paper explores a cross-modality synthesis task that infers 3D human-object interactions (HOIs) from a given text-based instruction. Existing text-to-HOI synthesis methods mainly deploy a direct mapping from texts to object-specific 3D body motions, which may encounter a performance bottleneck since the huge cross-modality gap. In this paper, we observe that those HOI samples with the same interaction intention toward different targets, e.g., "lift a chair" and "lift a cup", always encapsulate similar action-specific body motion patterns while characterizing different object-specific interaction styles. Thus, learning effective action-specific motion priors and object-specific interaction priors is crucial for a text-to-HOI model and dominates its performances on text-HOI semantic consistency and body-object interaction realism. In light of this, we propose a novel body pose generation strategy for the text-to-HOI task: infer object-agnostic canonical body action first and then enrich object-specific interaction styles. Specifically, the first canonical body action inference stage focuses on learning intra-class shareable body motion priors and mapping given text-based semantics to action-specific canonical 3D body motions. Then, in the object-specific interaction inference stage, we focus on object affordance learning and enrich object-specific interaction styles on an inferred action-specific body motion basis. Extensive experiments verify that our proposed text-to-HOI synthesis system significantly outperforms other SOTA methods on three large-scale datasets with better semantic consistency and interaction realism performances.
