ALVI Interface: Towards Full Hand Motion Decoding for Amputees Using sEMG
Aleksandr Kovalev, Anna Makarova, Petr Chizhov, Matvey Antonov, Gleb Duplin, Vladislav Lomtev, Viacheslav Gostevskii, Vladimir Bessonov, Andrey Tsurkan, Mikhail Korobok, Aleksejs Timčenko
TL;DR
The paper addresses real-time, high-fidelity decoding of individual finger movements from sEMG in amputees. It combines a VR-based data collection platform, a transformer-based HandFormer for EMG-to-hand pose translation, and the ALVI Interface to provide adaptive, real-time control with visual feedback. Offline accuracy reaches a correlation of up to 0.86 in non-amputees and 0.80 in amputees, with 25 Hz real-time decoding and 51 ms latency, facilitated by a co-adaptive learning loop that updates weights every 10 seconds. The work demonstrates practical, personalized prosthetic control in VR and highlights directions for larger clinical trials, long-term stability, and integration with real prostheses for real-world tasks and rehabilitation.
Abstract
We present a system for decoding hand movements using surface EMG signals. The interface provides real-time (25 Hz) reconstruction of finger joint angles across 20 degrees of freedom, designed for upper limb amputees. Our offline analysis shows 0.8 correlation between predicted and actual hand movements. The system functions as an integrated pipeline with three key components: (1) a VR-based data collection platform, (2) a transformer-based model for EMG-to-motion transformation, and (3) a real-time calibration and feedback module called ALVI Interface. Using eight sEMG sensors and a VR training environment, users can control their virtual hand down to finger joint movement precision, as demonstrated in our video: youtube link.
