InsTaG: Learning Personalized 3D Talking Head from Few-Second Video
Jiahe Li, Jiawei Zhang, Xiao Bai, Jin Zheng, Jun Zhou, Lin Gu
TL;DR
InsTaG tackles the data-hungry nature of radiance-field 3D talking head synthesis by decoupling universal motion priors from identity-specific styles. It introduces Identity-Free Pre-training to build a Universal Motion Field and Personalized Fields, and Motion-Aligned Adaptation to quickly tailor unseen identities using a Motion Aligner and Face-Mouth Hook, all within a lightweight 3D Gaussian Splatting framework. The approach achieves high-fidelity, lip-synced personalized heads from as little as five seconds of video with real-time inference, outperforming state-of-the-art methods in both quality and efficiency across diverse identities. This work enables rapid, scalable production of personalized 3D talking heads while addressing safety and ethical considerations of synthetic media.
Abstract
Despite exhibiting impressive performance in synthesizing lifelike personalized 3D talking heads, prevailing methods based on radiance fields suffer from high demands for training data and time for each new identity. This paper introduces InsTaG, a 3D talking head synthesis framework that allows a fast learning of realistic personalized 3D talking head from few training data. Built upon a lightweight 3DGS person-specific synthesizer with universal motion priors, InsTaG achieves high-quality and fast adaptation while preserving high-level personalization and efficiency. As preparation, we first propose an Identity-Free Pre-training strategy that enables the pre-training of the person-specific model and encourages the collection of universal motion priors from long-video data corpus. To fully exploit the universal motion priors to learn an unseen new identity, we then present a Motion-Aligned Adaptation strategy to adaptively align the target head to the pre-trained field, and constrain a robust dynamic head structure under few training data. Experiments demonstrate our outstanding performance and efficiency under various data scenarios to render high-quality personalized talking heads.
