LUCAS: Layered Universal Codec Avatars
Di Liu, Teng Deng, Giljoo Nam, Yu Rong, Stanislav Pidhorskyi, Junxuan Li, Jason Saragih, Dimitris N. Metaxas, Chen Cao
TL;DR
LUCAS tackles the challenge of photorealistic 3D head avatars by disentangling face and hair into a layered mesh-based universal prior model that supports cross-identity generalization and real-time rendering. The approach combines a mesh-based UPM (uPiCA) with a layered face-hair architecture and a separate Gaussian rendering pathway, enabling independent deformation of hair and facial geometry and improved anchor geometry for rendering. Empirical results show improved hair fidelity, dynamic expression transfer, and zero-shot driving performance over state-of-the-art personalized and universal baselines, including better long-hair maintenance during head motion. Limitations include extreme hair deformations and unseen poses, with future work focusing on relighting, broader hairstyle coverage, and real-world fine-tuning to enhance applicability.
Abstract
Photorealistic 3D head avatar reconstruction faces critical challenges in modeling dynamic face-hair interactions and achieving cross-identity generalization, particularly during expressions and head movements. We present LUCAS, a novel Universal Prior Model (UPM) for codec avatar modeling that disentangles face and hair through a layered representation. Unlike previous UPMs that treat hair as an integral part of the head, our approach separates the modeling of the hairless head and hair into distinct branches. LUCAS is the first to introduce a mesh-based UPM, facilitating real-time rendering on devices. Our layered representation also improves the anchor geometry for precise and visually appealing Gaussian renderings. Experimental results indicate that LUCAS outperforms existing single-mesh and Gaussian-based avatar models in both quantitative and qualitative assessments, including evaluations on held-out subjects in zero-shot driving scenarios. LUCAS demonstrates superior dynamic performance in managing head pose changes, expression transfer, and hairstyle variations, thereby advancing the state-of-the-art in 3D head avatar reconstruction.
