Efficient Reinforcement Learning by Guiding Generalist World Models with Non-Curated Data
Yi Zhao, Aidan Scannell, Wenshuai Zhao, Yuxin Hou, Tianyu Cui, Le Chen, Dieter Büchler, Arno Solin, Juho Kannala, Joni Pajarinen
TL;DR
This work addresses sample efficiency in offline-to-online RL by leveraging abundant non-curated, reward-free data collected across multiple embodiments. It identifies distributional shift during fine-tuning as a key bottleneck and introduces Generalist-to-Specialist Adaptation (GSA), which combines a multi-embodiment world model pre-trained on offline data with two mechanisms: experience rehearsal to retrieve and replay task-relevant trajectories, and execution guidance via a prior actor to steer exploration toward high-confidence regions. Empirically, GSA achieves a $102.8\%$ relative improvement over training-from-scratch baselines at a modest online budget on 72 visuomotor tasks, and demonstrates fast continual adaptation on a multi-task Ant suite. Theoretical insights support the design: experience retrieval reduces distribution shift, and execution-guided imitation can provably improve early-stage performance, offering a practical and scalable path to more data-efficient RL in diverse robotic domains. These results highlight the potential of non-curated offline data when properly integrated into both pre-training and fine-tuning, with implications for scalable, real-world robotic learning.
Abstract
Leveraging offline data is a promising way to improve the sample efficiency of online reinforcement learning (RL). This paper expands the pool of usable data for offline-to-online RL by leveraging abundant non-curated data that is reward-free, of mixed quality, and collected across multiple embodiments. Although learning a world model appears promising for utilizing such data, we find that naive fine-tuning fails to accelerate RL training on many tasks. Through careful investigation, we attribute this failure to the distributional shift between offline and online data during fine-tuning. To address this issue and effectively use the offline data, we propose two essential techniques: \emph{i)} experience rehearsal and \emph{ii)} execution guidance. With these modifications, the non-curated offline data substantially improves RL's sample efficiency. Under limited sample budgets, our method achieves a 102.8\% relative improvement in aggregate score over learning-from-scratch baselines across 72 visuomotor tasks spanning 6 embodiments. On challenging tasks such as locomotion and robotic manipulation, it outperforms prior methods that utilize offline data by a decent margin.
