Static Vs. Agentic Game Master AI for Facilitating Solo Role-Playing Experiences
Nicolai Hejlesen Jørgensen, Sarmilan Tharmabalan, Ilhan Aslan, Nicolai Brodersen Hansen, Timothy Merritt
TL;DR
This work tackles the challenge of delivering D&D-like solo role-playing through AI by developing ChatRPG, a text-based Game Master (GM) system. It contrasts two designs: a baseline v1 relying on prompt engineering and a ground-up v2 using a multi-agent ReAct framework with distinct Narrator and Archivist agents to separate storytelling from memory management. Empirical evaluation shows that v2 yields higher immersion, perceived intelligence, and user engagement, validating the benefits of agentic AI and structured tool use for dynamic, coherent narratives. The study underscores the potential of agentic LLMs to augment solo IF experiences, discusses design trade-offs and API limitations, and provides open-source code to encourage replication and extension.
Abstract
This paper presents a game master AI for single-player role-playing games. The AI is designed to deliver interactive text-based narratives and experiences typically associated with multiplayer tabletop games like Dungeons & Dragons. We report on the design process and the series of experiments to improve the functionality and experience design, resulting in two functional versions of the system. While v1 of our system uses simplified prompt engineering, v2 leverages a multi-agent architecture and the ReAct framework to include reasoning and action. A comparative evaluation demonstrates that v2 as an agentic system maintains play while significantly improving modularity and game experience, including immersion and curiosity. Our findings contribute to the evolution of AI-driven interactive fiction, highlighting new avenues for enhancing solo role-playing experiences.
